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Blackdove

Overview

Project Name

Blackdove

Type

Advisory

Year

2025-2026

Timeline

2 years

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Project overview

Overview

Led artist relations and curation for a global digital art platform serving major hotel brands, corporations, and top collectors — placing screen-native art into luxury spaces worldwide.

My Role: Manager of Artist Relations & Curation / Lead Curator

Blackdove is one of the world's leading platforms for digital art distribution in physical space, hosting a catalog of 20,000+ artworks streamed in full 4K to displays anywhere in the world, trusted by major hotel brands, large corporations, museums, and top collectors, with hardware partnerships across the AV integration industry (Crestron, Savant, Control4) and custom installations up to 26K resolution.

What Blackdove needed wasn't more technology. It needed curatorial judgment: someone to decide which artists and works belonged on screens in a hotel lobby vs. penthouse versus a corporate headquarters and to manage the artist relationships that keep a global catalog alive.


The Work:
As Lead Curator and Manager of Artist Relations, I oversaw the selection, curation, and presentation of digital artwork for global collectors, luxury residential and hospitality spaces, and public installations. In practice, that meant working three sides of every project at once:

For spaces : translating an interior designer's palette, an architect's sightlines, or a hotel brand's identity into a curatorial program: which works, what pacing, what mood at 7am vs. 11pm. Screen-based art in a commercial space isn't a slideshow; it's an atmosphere that has to hold up across thousands of viewing hours.

For artists : recruiting, onboarding, and championing digital artists into the catalog, setting quality and format standards (4K, seamless loops, duration), and structuring the licensing that turns a video file into sustainable artist income.

For the machine : working daily with technologists, AV integrators, and designers, which is where I learned what most curators never do: how digital art actually gets specified, bid, installed, networked, and maintained in a commercial building.


Results:

In a single five-month period, my artist relations and business development work produced measurable results across every dimension a commercial art program depends on:

Catalog growth. I onboarded 44 new artists and brought 800+ artworks onto the platform in under six months — 220% and 346% of target, respectively — personally managing outreach (159 contacts), onboarding, and ongoing artist communication as a solo contributor. Catalog depth compounds: the artists I supported uploaded more, stayed longer, and recruited peers.

Revenue. I originated and closed over $118,000 in hardware sales, including a $112,000 private residence installation I managed through the full sales cycle, from first contact to close, with no BD infrastructure behind me. Artist relations isn't traditionally a revenue function; I made it one.

Institutional partnership. I originated Blackdove's relationship with the Museum of Art + Light, structuring a first hardware placement into a named institutional sponsorship — a partnership that continues through my curatorial work today.

International exhibition delivery. I authored and negotiated a four-party international MOU — commission structures, IP protections, brand guardrails, and timeline accountability, with no template or in-house counsel — that delivered a Brâncuși-themed exhibition in Romania in March 2026, on schedule, spanning open call, physical show, and digital programming.

Operational range. When Blackdove acquired Foundation, I absorbed full artist relations across both platforms mid-stream — building new dual-platform onboarding workflows with zero service disruption and no drop in output.

The through-line: I don't just curate for commercial environments — I've run the sales cycles, structured the partnerships, and negotiated the contracts that make digital art programs actually happen. For a developer, hotel brand, or institution, that means one person who can carry a program from artist studio to signed agreement to installed screen.